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The first-boot parse only ran on an empty DB, so deploying a parser fix left existing rows stale (e.g. enchanted ingredients still flat T6). Add PARSER_VERSION, stored in meta on parse; on boot the server re-parses when the stored version differs, auto-healing existing data after a deploy — no manual "Re-download game data" needed. Bumped to v2 for the enchanted-ingredient id fix. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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