Commit graph

4 commits

Author SHA1 Message Date
Заид Омар Медхат
9c4a2a8ed3 Phase 7: passive game sniffer + README
tshark-based capture (no native modules) of the player's own UDP 5056
traffic decoded with photon-packet-parser; market orders detected by
JSON shape (patch-proof) and stored as firsthand prices; event-code
debug log to identify destiny-board codes; Sniffer page + README.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-23 03:32:22 +05:00
Заид Омар Медхат
5706248a6b Phase 5: travel planner
World map imported from the local game files (public DES key + gzip,
read-only), 485 zones / 723 portal connections, BFS router with
safe-only vs all-zones modes and danger counts, haul advisor ranking
items by trip profit per carry weight, Travel page + game-path setting.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-23 03:24:24 +05:00
Заид Омар Медхат
7ff3e6ec95 Phase 2: market data layer
AODP price client (chunked, throttled, proxy-aware), snapshot storage
with freshness ages, manual price overrides that outrank API data,
async refresh job with progress, Market Data + Settings pages.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-23 02:59:06 +05:00
Заид Омар Медхат
7ba275dd77 Phase 1: scaffold + game data ingestion
npm workspaces (Fastify+TS server, Vite+React web), SQLite schema,
ao-bin-dumps downloader and parser (items, recipes, enchant upgrades,
EN localization), item browser UI and debug API.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-23 02:53:19 +05:00