Заид Омар Медхат
3b20b1e431
Phase 4: character profiles
...
Destiny-board profiles (mastery/spec/other-specs per crafting category),
premium flag, focus efficiency formula (250/30/30 per level), active
profile feeds tax + per-category focus costs into the ranker; editor UI.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-23 03:11:01 +05:00
Заид Омар Медхат
9aebed4f55
Phase 3: economy engine + opportunity ranker
...
Pure-math engine (additive return-rate factors, focus efficiency,
station fees from computed item values, recursive buy-vs-craft input
acquisition), patch-editable economy config, ranked opportunities API
and UI with per-recipe cost breakdowns. 11 unit tests.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-23 03:07:40 +05:00
Заид Омар Медхат
7ff3e6ec95
Phase 2: market data layer
...
AODP price client (chunked, throttled, proxy-aware), snapshot storage
with freshness ages, manual price overrides that outrank API data,
async refresh job with progress, Market Data + Settings pages.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-23 02:59:06 +05:00
Заид Омар Медхат
7ba275dd77
Phase 1: scaffold + game data ingestion
...
npm workspaces (Fastify+TS server, Vite+React web), SQLite schema,
ao-bin-dumps downloader and parser (items, recipes, enchant upgrades,
EN localization), item browser UI and debug API.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-23 02:53:19 +05:00